Access November Campaign 2022
Amplifying Accessibility Awareness And Championing Representation Of Disability And Neurodiversity In The UK Games Industry
#RaiseTheGame will be sharing content and putting on activities throughout the campaign to provide opportunities and resources to help organisations think more inclusively and consider untapped demographics, such as those from disabled and neurodiverse communities, to expand audiences, talent growth and outreach efforts.
The campaign purpose is to overall highlight the importance around these vital matters and continue the pledge’s ongoing efforts to create meaningful, cultural and behavioural change in UK games businesses.
Access November Events:
AbilityNet TechShare Pro, Tuesday 15 - Thursday 17 November
AbilityNet TechShare Pro: Media Representation Of Disability Hybrid Event, Tuesday 15 November
How does media representation of disability affect the work of accessibility and inclusion advocates?.
TechShare Pro looks to explore this question through a range of live talks and networking.
GamePad Online: Live From Samsung KX, Saturday 19 November
Access November 2022 Workshop Series: Auditory Accessibility Webinar, Monday 21 November at 12:00 GMT
Access November 2022 Workshop Series: Neurodiversity & Cognitive Accessibility Webinar, Tuesday 22 November at 17:00 GMT
Accessible Gaming In Action, Wednesday 23 November at 18:00 GMT
Access November 2022 Workshop Series: Visual Accessibility Webinar, Thursday 24 November at 12:30 GMT
Access November Virtual Roundtables & Networking Event, Friday 25 November at 12:00 GMT
Access November Content
Into The Game Accessibility Nexus
Pledge Supporter Game Accessibility Nexus give us a look at the work carried out by their team in hope that it will help other organizations to value accessibility as an essential tool for inclusion, diversity and equality...
Representation Of Disabled Avatars In Games
A proactive games design student shares their perspective on the current representation of disabled avatars in games and the possibilities for positive change in the future...
Shining A Light On The Importance Of Accessibility And The Power Of Inclusion
Before launching their first gaming fundraiser in November 2021, Scope set out to learn more about accessibility in gaming with the aims of understanding the barriers disabled gamers face as part of our mission to end disability inequality and champion the rights and needs of disabled people...
We Can Work It Out: Increasing Accessibility In The Video Games Industry
In October 2022, the RNIB hosted a pioneering two-day Accessible Gaming Symposium in conjunction with Abertay University Dundee to discuss various topics around accessibility and how to design video games for gamers with visual impairments. Take a look at the key takeaway from the symposium...
The #RaiseTheGame Access November Campaign 2022 Press Release
#RaiseTheGame launches campaign to make the video games industry more accessible and inclusive...