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Access November Campaign 2022

Amplifying Accessibility Awareness And Championing Representation Of Disability And Neurodiversity In The UK Games Industry

A brand new movement by #RaiseTheGame to inspire games industry professionals and companies to make their games and services more accessible, as well as champion representation of disabled and neurodiverse people both in the stories that games are telling and within the teams that make them.

#RaiseTheGame will be sharing content and putting on activities throughout the campaign to provide opportunities and resources to help organisations think more inclusively and consider untapped demographics, such as those from disabled and neurodiverse communities, to expand audiences, talent growth and outreach efforts.

The campaign purpose is to overall highlight the importance around these vital matters and continue the pledge’s ongoing efforts to create meaningful, cultural and behavioural change in UK games businesses.

Access November Events:

AbilityNet TechShare Pro, Tuesday 15 - Thursday 17 November

Europe's largest accessibility and inclusive design conference, that takes place this year virtually via Hopin. #RaiseTheGame has partnered with to support deliver the video games related content and talks taking place during the event such as a look at God of War Ragnarök's accessibility features and panel session involving accessibility experts from the likes of Activision Blizzard King, RNIB and Ubisoft.

AbilityNet TechShare Pro: Media Representation Of Disability Hybrid Event, Tuesday 15 November

How does media representation of disability affect the work of accessibility and inclusion advocates?.

TechShare Pro looks to explore this question through a range of live talks and networking.

GamePad Online: Live From Samsung KX, Saturday 19 November

GamePad Online: Live From Samsung KX, Saturday 19 November: GamePad Online is an exciting all-ages, livestreamed watch party celebrating video game culture from the comfort of your home. #RaiseTheGame has partnered with mayamada to deliver a panel about games accessibility for the event.

Access November 2022 Workshop Series: Auditory Accessibility Webinar, Monday 21 November at 12:00 GMT

Join this webinar delivered by Chris Goodyear of Many Cats Studios to learn a range of best practices around auditory accessibility to embed into your workplaces and games.

Access November 2022 Workshop Series: Neurodiversity & Cognitive Accessibility Webinar, Tuesday 22 November at 17:00 GMT

Join this webinar delivered by Sarah Brewster of Fresh Seed with Agata Ostaszewska and Alice Cooper of Autistica to learn a range of best practices around neurodiversity and cognitive support to embed into your workplaces and games.

Accessible Gaming In Action, Wednesday 23 November at 18:00 GMT

#RaiseTheGame is teaming up with Everyone Can & Tanglewood Games to host an in-person networking event giving attendees the opportunity to play games in a way they may never have done before!

Access November 2022 Workshop Series: Visual Accessibility Webinar, Thursday 24 November at 12:30 GMT

Join this webinar delivered by SightlessKombat of RNIB and Cari Watterton of Rebellion to learn a range of best practices around visual accessibility to embed into your workplaces and games.

Access November Virtual Roundtables & Networking Event, Friday 25 November at 12:00 GMT

To conclude the Access November campaign in style - join #RaiseTheGame for a virtual lunch time event filled with discussions and networking.

Access November Content

  • <img src="MCS x RTG_Impact Campaign 2023_Logo With Tagline_960x540.png" alt="Impact Campaign logo with the Many Cats Studios, Ukie and #RaiseTheGame logos in the bottom right of the image">

    Many Cats Studios and Ukie's #RaiseTheGame Impact Campaign 2023 Press Release

    Many Cats Studios and Ukie’s #RaiseTheGame launch ‘Impact’ campaign to celebrate disabled and neurodiverse people in the UK games industry...

  • <img src="Freelance_Safer Internet Day 2023 - The Connection Between Demographics Video Gaming And Cybersecurity_1880x1253.jpg" alt="A person typing on a keyboard">

    The Connection Between Demographics, Video Games And Cybersecurity

    Threats are rife in the online and video game community, from trolling and bullying to the risk of losing our data we face from cyber criminals. It is not an isolated issue and many of us have witnessed or been the victim of such attacks, and we must shield ourselves from them where possible. We are discussing whether some demographics find themselves the targets of online threats more often than others, looking at cybercrime and cyberbullying statistics and how they show the ways the video games community finds itself in the sights of hackers.

  • <img src="Game Accessibility Nexus_Logo 2022_ 1009x452.png" alt="Image showing a bold logo which reads Game Accessibility Nexus, with the X resembling a game controller d-pad on its side">

    Into The Game Accessibility Nexus

    Pledge Supporter Game Accessibility Nexus give us a look at the work carried out by their team in hope that it will help other organizations to value accessibility as an essential tool for inclusion, diversity and equality...

  • <img src="RTG_Access November Campaign 2022_Research Promo Image_1200x1200.png" alt="Image depicting two wheelchair users using their laptops to look up jobs in the games industry.">

    Representation Of Disabled Avatars In Games

    A proactive games design student shares their perspective on the current representation of disabled avatars in games and the possibilities for positive change in the future...

  • <img src="Scope_Power Up And Play 2021 Logo_1039x445.jpg" alt="Image showing a bold white font logo which reads Power Up + Play, with a dark purple background that has light blue grid patterns above and below the logo">

    Shining A Light On The Importance Of Accessibility And The Power Of Inclusion

    Before launching their first gaming fundraiser in November 2021, Scope set out to learn more about accessibility in gaming with the aims of understanding the barriers disabled gamers face as part of our mission to end disability inequality and champion the rights and needs of disabled people...