Access November Campaign 2022
Amplifying Accessibility Awareness And Championing Representation Of Disability And Neurodiversity In The UK Games Industry
#RaiseTheGame will be sharing content and putting on activities throughout the campaign to provide opportunities and resources to help organisations think more inclusively and consider untapped demographics, such as those from disabled and neurodiverse communities, to expand audiences, talent growth and outreach efforts.
The campaign purpose is to overall highlight the importance around these vital matters and continue the pledge’s ongoing efforts to create meaningful, cultural and behavioural change in UK games businesses.

Access November Events:
AbilityNet TechShare Pro, Tuesday 15 - Thursday 17 November

AbilityNet TechShare Pro: Media Representation Of Disability Hybrid Event, Tuesday 15 November
How does media representation of disability affect the work of accessibility and inclusion advocates?.
TechShare Pro looks to explore this question through a range of live talks and networking.

GamePad Online: Live From Samsung KX, Saturday 19 November

Access November 2022 Workshop Series: Auditory Accessibility Webinar, Monday 21 November at 12:00 GMT

Access November 2022 Workshop Series: Neurodiversity & Cognitive Accessibility Webinar, Tuesday 22 November at 17:00 GMT

Accessible Gaming In Action, Wednesday 23 November at 18:00 GMT

Access November 2022 Workshop Series: Visual Accessibility Webinar, Thursday 24 November at 12:30 GMT

Access November Virtual Roundtables & Networking Event, Friday 25 November at 12:00 GMT

Access November Content
-
Many Cats Studios and Ukie's #RaiseTheGame Impact Campaign 2023 Press Release
Many Cats Studios and Ukie’s #RaiseTheGame launch ‘Impact’ campaign to celebrate disabled and neurodiverse people in the UK games industry...
-
The Connection Between Demographics, Video Games And Cybersecurity
Threats are rife in the online and video game community, from trolling and bullying to the risk of losing our data we face from cyber criminals. It is not an isolated issue and many of us have witnessed or been the victim of such attacks, and we must shield ourselves from them where possible. We are discussing whether some demographics find themselves the targets of online threats more often than others, looking at cybercrime and cyberbullying statistics and how they show the ways the video games community finds itself in the sights of hackers.
-
Into The Game Accessibility Nexus
Pledge Supporter Game Accessibility Nexus give us a look at the work carried out by their team in hope that it will help other organizations to value accessibility as an essential tool for inclusion, diversity and equality...
-
Representation Of Disabled Avatars In Games
A proactive games design student shares their perspective on the current representation of disabled avatars in games and the possibilities for positive change in the future...
-
Shining A Light On The Importance Of Accessibility And The Power Of Inclusion
Before launching their first gaming fundraiser in November 2021, Scope set out to learn more about accessibility in gaming with the aims of understanding the barriers disabled gamers face as part of our mission to end disability inequality and champion the rights and needs of disabled people...